. ___ ___ ___ ___
. | __| _ | / \ / _| __| . . /-|-\
_/0\_ . + \ \| _|| o || (_| _| +
. . |___|_| |_|_| \___|___| *
_ _ _ ___ _ _____ ___ ___ ___
. + | | \| | _| | / \|_ _| _ | _ || | . |
| | | _| |_| o | | | ||_|| | \ \
0 |_|_|\_|_| |___|_|_| |_| |___|_|\_|___| *
.
. . by bob lowry .
bobertlo@gmail.com . *
_
/<|>\
Space Inflators started as a simple spinoff of Space Invaders, which changed while I was making it
into something a little different, but with the same basic idea (killing aliens.) I wrote the original
version (which is the one up at SF) back in 2002 for the linux console using ncurses. This old version is
still available on the
sourceforge project page.
However, recently I have began working on writing it over using graphics. I started making an SDL version which
still uses the simple text graphics but draws it onto a graphical background, with the plan of adding
funky effects and using the text based graphics to conserve the original feel of the game. Soon I realized
both that the system I set up was not organized well for what I planned to add, and also that C++ would be much
better than C for what I wanted to do, so I started rewriting it in C++. I hope to get something up on SVN soon,
but until then have fun with the old text version.